10.2312/EGVE/IPT_EGVE2005/105-111
Mosegaard, J.
Sørensen, T. S.
Real-time Deformation of Detailed Geometry Based on Mappings to a Less Detailed Physical Simulation on the GPU
The Eurographics Association
2005
Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Physically based modeling I.3.7 [Computer Graphics]: Animation
eng
1727-530X
978-3-905674-06-4
http://diglib.eg.org/EG/DL/WS/EGVE/IPT_EGVE2005/105-111.pdf
7 pages
Eurographics Symposium on Virtual Environments
Modern graphics processing units (GPUs) can be effectively used to solve physical systems. To use the GPU optimally, the discretization of the physical system is often restricted to a regular grid. When grid values represent spatial positions, a direct visualization can result in a jagged appearance. In this paper we propose to decouple computation and visualization of such systems. We define mappings that enable the deformation of a high-resolution surface based on a physical simulation on a lower resolution uniform grid. More specifically we investigate new approaches for the visualization of a GPU based spring-mass simulation.